SanzioSan

1

votes
1

answer
1.2k

views

Godot 3d get Forward Vector

I was wondering if there was a way to get the forward vector of a spatial node in godot 3d. In unity this would simply be transform.forward. Godot gives me a rotational vector but im not sure how to convert this to a directional vector. What is godot's version of transform.forward?
SanzioSan